Destiny 2: Episode 2 – Revenant‘s Act 1 of content launched very recently withan impressive trailer and a promising content roster, but it didn’t take long for players to become disillusioned. Now that Bungie’s lifted all time-gates from episodic content, it’s become clear how little of it there is.

Now,I complained early on in Episode 2’s Act 1about Bungie’s annoying insistence on time-gating meaningful narrative development inDestiny 2. Imagine my surprise when Bungie announced that, starting with Episode 2 onwards, time-gates would be no more, allowing players to progress through Acts one at a time in their entirety. Exciting! Well, yes, but also no, because players are now surprised and unhappy with the fact that there’s about an hour’s worth of main story progress to be found inRevenant‘s first Act. Honestly, it’s not a great look.

Destiny 2 Shadestalker Armor

With the time-gates gone, Destiny 2’s Episodes look surprisingly meager

For players with lots of experience in playingDestiny 2‘s seasonal content, this shouldn’t be a huge surprise. Inmostcases, Bungie doesn’t actually have all that much seasonal story to dispense willy-nilly. During the years prior, we genuinely did get just a few dialogues’ worth of story development before being sent back into the trenches to grind and/or engage with a variety of seasonal activities.

The fact that there was activity-based drudgery to be found in-between weekly 15-minute story beats helped camouflage the whole setup. Now, however, Bungie’s done good on its promise and taken away virtuallyallthe drudgery. This leaves us with a nice, brisk, and lean story to enjoy in roughly an hour’s worth of playtime once every couple of months. It’s not hard to see why players would be unhappy with this.

Marvel Rivals season 0 battle pass art with Doctor Strange, Mantis, and The Punisher

Quite obviously, Bungie’s providing us with anextremelycompressed version of seasonal story progression, but if we want to be honest about it, this isn’t all there is toRevenant. Based on the NPCs’ dialogue, it’s clear that the Episode was still built with time gates in mind, as Eido references players continuously fighting for the Eliksni in between major story beats. Presumably, these instances talk aboutthe upgraded version of Onslaught, which is the resident seasonal activity for the Episode.

So, it’s not that there’s nothing left to do inRevenant‘s first Act, really. You still have a bunch of Tonics to complete and Fieldwork to get through, and each of those nets yousomeadditional dialogue to move things forward. The gameplay is there, most certainly. The main quest isn’t. Granted, the story’s never really been the focus ofDestiny 2‘s seasonal content if we’re being honest, and minuscule progression beats now don’t have the brunt of the game’s activity-based gameplay loop to hide behind.

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Now, I’m not sure why Bungie chose not to keep rounds of Onslaught in between important story progression steps. Simply doing away with the time-gates themselves would’ve solved the biggest problem many of us had with Episodes. As it currently stands,Destiny 2‘s second Episode is having the opposite effect and diminishing its own content fantasy.

Personally, if Acts 2 and 3 don’t have more narrative to offer, I’ll find myself hard-pressed to believeRevenantactually has more content in it than any of the oldWitch Queen-era seasons. Even with all the fluff removed, I genuinely believe there was more stuff to be found there. Again, though, it’s still early to tell and future Acts might pick up the pace.

Far Cry’s art

With all of the above in mind, the older news thatCodename: Apollois not time-gatedand should be fully nonlinear has me concerned. Once again, Bungie is struggling to deliver on the bits that the community is asking for, and even when we do get the bit we wanted, it’s notquiteat the level we expected to see.Destiny 2‘s biggest problem is, indeed, uncertainty. At least the non-story content is good inRevenant, right?

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