DICE aims to create a different, superior experience

Electronic Arts is “not going to turn [Mirror’s Edge] into a shooter,” EA Labels executive vice president Patrick Söderlund professed toEurogamer, responding to some fans’ fears that the upcoming reboot would be too action-oriented.

“It’s a very differentMirror’s Edgeexperience than the first game,” Söderlund said. “Obviously as you saw in the trailer there are some things that will clearly remain the same. We’re not going to break what the game was good at,” he continued. “But in general, though, there are some changes, which are for the better I think.”

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Söderlund doesn’t explicitly say as much, but it sounds like DICE is planning to tone down the action quite a bit in favor of freeform open world platforming. With an increased focus on crafting well-rounded characters and a compelling narrative, the newMirror’s Edgecould very well improve on nearly all of its predecessor’s blemishes.

Open-world Mirror’s Edge isn’t a shooter, but it’s “very different” compared to the original, EA says[Eurogamer]

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.