Black Kingdom has additional victory requirements

More lukewarmFire Emblem Ifnews (out June 25 in Japan, 2016 in North America).

Remember, the game is being soldPokemonstyle(orOracle of Ages/Oracle of Seasonsstyle) with separateBlackandWhitereleases with a third, DLC story campaign. TheBlack Kingdomcampaign (Nohr) will yield less money and experience, as well as have more complex victory conditions in battle. Map gimmicks include turn limits, base defense, breaking through enemy lines, and other conditions on top of defeating all enemies (or generals), according to Intelligent Systems project manager Masahiro Higuchi and Nintendo producer Hitoshi Yamagami, speaking to4Gamer.

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Kind of a bummer to have your alliance chosen by whether you want a more entry level or more challenging strategy game, and of course each side has a variety of characters that are either going to end up your ally or enemies. At least the downloadable version of the game lets you make your choice during chapter 5, where the stories split (it then prompts you to download the rest, whichever side you ally with). If you want to purchase the other side as DLC with a retail copy, you also don’t have to replay up to chapter 5 as the game will recognize that save data. You can also save data to the 3DS (opposed to the cartridge).

Surprisingly, the third story campaign sits in betweenBlackandWhiteas far as difficulty goes. You can also lower difficulty during a playthrough, which, admittedly, might’ve helped me through some ofAwakening‘s more suicidal AI on Hard. It will just send everyone to kill one unit.

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