And the wonderful Joe Danger games

After its prominent showing at E3, there’s been a lot of discussion about the design process behind the universe exploration titleNo Man’s Sky. How is it possible that such a small team is making such an ambitious game? That’s the burning question.

Some of that — more the human side than the technical — is covered in this behind-the-scenes video. Interestingly, four members of Hello Games locked themselves away to work on the prototype ofNo Man’s Skyin secret — in fact, they even had a separate office entrance.

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No Man’s Sky on PS4: The Ambitions of Hello Games[PlayStation Blog]

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover