No puns this time, I swear

Everyone I know who’s triedMushroom 11won’t shut up about how good it is. After clearing the first two levels today in a preview build, I’m joining them. 25 minutes well spent.

This is a puzzle-platformer unlike any I’ve seen before. You guide a green blob through a post-apocalyptic world — up cliffs, through tunnels, over toxic sludge — by erasing parts of it. Each time you click on the ooze, you’ll trim its cells and fresh replacements will pop up somewhere else; do this enough and it’ll start to move (though not always in the exact direction you want).

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It’s fun to aimlessly “push” the blob forward across the ruined world, but traversing obstacles requires careful planning, quick improvisation, or both.In one puzzle, I anchored the organism to the perimeter of a cave suspended above lava and chipped away at it in such a way that a makeshift limb stretched down and left toward solid ground without falling straight to its fiery doom.

A later section, a boss fight against a giant mutant spider, involved launching the blob off a seesaw and navigating up and around the creature’s jabbing arms. Sequences like this are frenetic. You have to rapidly erase cells to maintain momentum but you may’t overdo it; the blob won’t rematerialize mid-air. Brute-force attempts at puzzle solving proved futile by the second level.

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All that said, I’d recommend watching footage or, better yet, playing the game yourself next year on PC/Mac/Linux (pre-orders come with a preview). It’s tough to convey what makesMushroom 11such a treat in text, but pick it up and you’ll understand the appeal in seconds. Tell your friends.

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