It’s still coming along, and that’s all I needed to know

I don’t know how you feel aboutLimboorInside, but given Playdead’s trajectory, I’m down for life.

We know so very little about the studio’s next game, “a third-person science-fiction adventure set in a remote corner of the universe,” and yet that’s almost irrelevant to me. I’m interested. I’m gonna be there on day one. The minuscule gameplay clip posted today doesn’t move the needle, but it doesn’t need to.

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Join us on our next project.https://t.co/x65zqXcSO0pic.twitter.com/XP8KuKO6aB

— Playdead (@Playdead)Jun 16, 2025

From afar, the footage looks exactly like what you’d expect from Playdead, but that one-sentence summary says otherwise. The concept art from last year isbouncing around my head, and my imagination is running wild at the prospect of exploring a more open-ended eerily beautiful world.

A job descriptionfor a VFX artist calls for someone who can “create and maintain all effects for a third-person, open-world game” while “working within a highly focused and ambitious vision.”

The ghost at the end of the hallway

I get the feeling we’re in for a long wait, which can be nerve-wracking from a “how are you funding this?” standpoint. That’s why I was thrilled to see the team sign a publishing deal with Epic that retains “creative control” and IP ownership. The immediate future looks secure. As a fan, that’s reassuring.

I’ll happily wait a couple more years for Playdead’s third game. Just check-in from time to time.

Picking up the smiley face post-it off the broken mirror

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Looking at the ghost of Jackie inside the lighthouse