Yoshida after some variety

Sony worldwide studios Shuhei Yoshida wants the PlayStation 4 to avoid churning out the same old games. Hoping to avoid a glut of first-person shooters, the executive has expressed Sony’s desire to give us a little flavor on our hotdogs.

Yoshida brought up Mark Cerny’sannouncement ofKnackas one example of Sony’s direction.

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“Mark’s idea was like ‘what about [a]Crash Bandicootfor PS4?’ when he suggested the concept of Knack,” he toldEdge. “We were like yeah we hate to see all the PS4 games being FPS or action-adventure or very photorealistic, you know big-budget blockbuster games.

“And you know people like these games but these are not the only kinds of games that people can have fun with.”

The opening area of the Whisper mission, in a small grove.

Sony definitely deserves credit for its embrace of less mainstream projects. Its faith in variety led toHeavy Rain‘s success — a game I’m glad did well, in spite of my issues with its narrative — and it routinely pushes games likeJourney. While it does haveKillzone, Sony’s got a nice library of different games, and I hope the PS4 continues that.

Shuhei Yoshida doesn’t just want shooters on PS4 – and that’s why Knack was revealed first[Edge]

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.