In a short interview live from theStar Wars Celebrationmain stage, Respawn Entertainment CEO Vince Zampella confirmed a few details about his studio’s upcoming game,Star Wars Jedi: Fallen Order. Specifically, Zampella revealed thatStar Wars Jedi: Fallen Orderwill be an entirely single-player experience and won’t feature any multiplayer or microtransactions.

Up until recently all that was known aboutStar Wars Jedi: Fallen Orderwas that it would feature a single-player mode. Given Respawn’s experience with multiplayer games likeTitanfallandApex Legends, most assumed a multiplayer mode was in development alongside the single-player story but that’s not the case.

WhereasStar Wars Jedi: Fallen Ordernot having multiplayer is surprising but understandable, the lack of microtransactions is completely unexpected. Just recentlyreporting onAnthem’s developmenthas lent insight into EA’s push to make all of its published games dependent on service structures. Respawn seemingly getting a free pass withStar Wars Jedi: Fallen Ordermarks a dramatic shift from what’s perceived to be EA’s modus operandi.

Alongside confirmation of no multiplayer or microtransactions, Respawn also confirmed thatStar Wars Jedi: Fallen Orderwill run on Unreal Engine 4instead of the Frostbite Engine. Yet again this is a departure from the norm for Electronic Arts published games, especially those with theStar Warslicense.

While the focus of the news was on what featuresStar Wars Jedi: Fallen Orderwon’t have, Respawn Entertainment did confirm one story detail. Apparently,Star Wars Jedi: Fallen Order’s story will follow Jedi that survived Order 66. As fans know, Order 66 labeled the Jedi as traitors to the Galactic Republic and saw almost all of them executed at the hands of the clone troopers.

The full unveiling ofStar Wars Jedi: Fallen Orderis still scheduled for Saturday, April 14th at the Star Wars Celebration event. Respawn’s introduction to the game should be streamed on the officialStar WarsYouTube channelstarting at 11:30 am Pacific.